Go, Igo, Weiqi, Baduk Go, Igo, Weiqi, Baduk. Kaz's original Igo-advice & fundamentals of Igo: Think of life-and-death problems as a <strong>life insurance</strong>

Think of life-and-death problems as a life insurance

Think of life-and-death problems as a life insurance

I've been saying that solving many problems is a good way to
improve your go...

Maybe too much?

Then, an iGo friend of mine told me that a great iGo problem
website: http://goproblems.com/ ひらめき

I guess many of you already know this.わーい(嬉しい顔)

BTW, I recommend that you solve many life-and-death
problems as well.

To become a strong weiqi player, you've got to do
a lot of life-and-death problems

The reason is as follows:

You can learn a lot about fuseki, tesuji, joseki,
fight, and an end game tesuji.

And suppose you play baduk well in each game, but if you make a blunder
at a life-and-death situation at the end of the game,
you lose a game regardless of how well you play.

It's a shame, right?

You could make excuses like many Japanese people say:

"I was winning, but at the end I made a stupid mistake.
I could’ve won this game. I know I'm stronger than
my opponent..."

Sure, you could keep making excuses every time you make a
blunder and lose a game.

But the result is not going to change.もうやだ〜(悲しい顔)

So I'd rather not see that kind of result with many excuses.

I'd rather you win your winnning game.

Yes, baduk is such a fun game, but for most people
winning definitely makes them feel better, right?

So in order to win games, you've got to do many
life-and-death problems.

Think of it this way:

When you drive a car, you usually will have a car insurance
(and a life insurance as well?).

When you get married and have kids, many of you have a
life insurance, right?わーい(嬉しい顔)

So solving life-and-death problems is just like
having "life insurance" without paying any money.

So it's such a good deal 'cause it doesn't
cost you anything!

Many amateur iGo players in Japan tell me
that "I don't like to solve life-and-death problems
'cause they never come out in a game..."

Unfortunately at that time, I didn't have an
explanation of using analogy that
solving life-and-death problems is like
having a life insurance.

But I did come up with a different response!

To be continued...

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